I was given the task to be the creative leader for one of the worlds first virtual rowboat simulators. Most simulators nowadays are games made in 3D. However, when creating games it’s more complicated to create realistic environments, especially if you are copying a well known place. We wanted to give the audience a realistic feeling of how it is to enjoy the sea in Norway (Oslofjorden) from a rowboat. We also wanted the audience to learn about the sea and the creatures that lives there. Therefore my other task was to make the films for the simulator and make it as realistic as possible.
The simulator is made by an old pram combined with hydraulics so you can feel the resistance when rowing, while the 180 degree screen gives you the feeling of actually being at sea. Sensors are attached to each oar, so it can detect which oar you are using, and how fast you go.
First you chose between three different trips, using your oars, before starting the trip. You control the speed of the boat by how you row, and you learn how to reverse the boat.
Produced by: Oslofjordmuseet
Genre: Virtual simulator
Length: 3x 10:00
Director and Cinematographer
Andre Lincoln Read